![]() When Reddit play testers called our initial Dragon Battle demo in October 2020 "joyful" and "incredibly addictive" we knew we had built something new and interesting in the JRPG format. We needed to refine the combat system, so focussed on a loop of dragon battles and discovered it was incredibly fun. The initial game was developed over 10 months building out a super-crunchy RPG system within the limitations of the GameBoy format. Extensive Players Guide - check the documentation.Beautiful 8-bit Gameboy pixel art (for your own projects or fan art: ).Great play-acting material for Dungeon Masters / Game Masters who want to work on their narrative technique. ![]() The game itself unfolds like the retelling of an ancient myth, with all the dramatic action that narrative storytelling can provide. Level up your riddle skill and unlock the secret peaceful ending! Higher level dragons randomly drop magic weapons and armor, and many semi-magic items are available for sale in the market. Experience points are earned through failure, and the game's super-crunchy combat system provides lots of opportunity for failed skill checks! With 25 total dragon battles against 9 different dragons that lead up to the final encounter with the Dragon King, there's also lots of opportunity to hone your skills as you prepare for the final encounter.
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